Description
From the Manufacturer
What's the hardest part of running a game? It has to be the prep. GMs often commit hours to preparation before the first minute of play-one of the biggest stumbling blocks to getting campaigns rolling. But what if running a great game didn't require any more time for the GM than it does for the players? Strange Revelations makes prepping for an RPG no more difficult or time consuming than setting up a board game, while taking players through myriad recursions in the shoals of Earth. A must-have for both beginning and veteral GMs of The Strange!
Features
- Ten meaty adventures, with maps, great "show 'em" illos, NPCs,and all the details you expect
- A great showcase of The Stranger's reality-hopping, multi-genretheme
- Prep for an evening's play in 5 minutes-less time than setting upa board game!
- Includes 6 pre-generated characters and 10-yes, 10!-exciting,complete adventures